

- #Knapsack tinkers construct mod
- #Knapsack tinkers construct upgrade
- #Knapsack tinkers construct full
I actually wanted to, but I couldn't get the implementation to work correctly so I'm at a dead end as far as this feature is concerned.Ī. Only Tinkers' Tool Leveling. All other add-ons will have to do integration on their end as I generally only want to include features that are in base Tinkers' Construct.Ī. One of the wall blocks above the base must be a. Seared Bricks with a hollow interior to house molten metals. There is room however for add-ons to possibly implement cosmetic alternatives.Ī. The walls and base of the Smeltery are built with. What is tinker table The Tinker Table is not so much a block as a setup. Armor isn't quite as abstract as tools are, and any way that I can think of to differentiate armor is already handled by the traits/modifiers system. KNAPSACK SPRAYER (HAND OPERATED) It has a flat or bean-shaped tank of 10-15 litres capacity., a hydraulic pump fitted inside the tank, a handle to operate the pump, agitator, filter, delivery hose, and spray gun with nozzle and flow control lever. Are you going to have different armor types?Ī.
#Knapsack tinkers construct full
In addition, I'd rather have the other mods add support on their end because then they have full control over what kind of integration to introduce, if any. These armor types can be customized just like the tools from Tinkers’ Construct, allowing you to make different armor parts out of different materials in order to form a completely custom armor item.
#Knapsack tinkers construct mod
Considering the scope of possibilities, this is a huge endeavor and will only end up bloating this mod with a bunch of optional features. Overview Construct’s Armory is an add-on mod for Tinkers’ Construct that adds four armor items: Helmet, Chestplate, Leggings, and Boots. As soon as I add support for one mod, then I won't have any reason not to add support for any and all mods. Can you add a modifier/material to support ?Ī.
#Knapsack tinkers construct upgrade
comment("Energy consumption multiplier by speed upgrade (min: 1, max: 5)") SPEED_UPGRADE_ENERGY_CONSUMPTION_MULTIPLIER = BUILDER define("ENERGY_UPGRADE_CONSUMPTION_EFFECTIVITY", 0.125f, floatMinMaxValidator(0.01f, 0.99f)) comment("Energy consumption effectivity (consumption = baseConsumption -) (min: 0.01, max: 0.99)") The mod adds patterns for tool and weapon parts that allow the player to create hundreds of combinations each with their own strengths, weaknesses, and effects. It introduces different ways of crafting harder, better, faster and stronger equipment. define("CRUSHING_MACHINE_BASE_ENERGY_CONSUMPTION", 1024) ĮNERGY_UPGRADE_CONSUMPTION_EFFECTIVITY = BUILDER Tinkers Construct is a weapon and tool manufacturing mod. comment("Base energy consumption of the crushing machine in FE/tick") define("ENERGY_UPGRADE_STORAGE_EFFECTIVITY", 1.0f) ĬRUSHING_MACHINE_BASE_ENERGY_CONSUMPTION = BUILDER comment("Energy storage upgrade effectivity (storage = baseStorage + (upgradeCount * (baseStorage*effectivity))") Armor materials Traits Absorbent: More absorbent than other brands.

The mod also comes with an in-game manual, the Armory Addendum. It adds armor crafting mechanics to the game through a new table block, the Armor Station. define("CRUSHING_MACHINE_BASE_ENERGY_STORAGE", 16000) ĮNERGY_UPGRADE_STORAGE_EFFECTIVITY = BUILDER Construct's Armory is an add-on mod for Tinkers' Construct created by TheIllusiveC4. comment("Base energy storage of the crushing machine") Public static final ForgeConfigSpec.ConfigValue SPEED_UPGRADE_ENERGY_CONSUMPTION_MULTIPLIER īUILDER.push("Configs for Futuristic Factories") ĬRUSHING_MACHINE_BASE_ENERGY_STORAGE = BUILDER Once crafted, you can put it in your Armor GUI in the Knapsack slot (Top-right slot).

Public static final ForgeConfigSpec.ConfigValue ENERGY_UPGRADE_CONSUMPTION_EFFECTIVITY The Knapsack is an item added by the Tinkers Construct mod. Public static final ForgeConfigSpec.ConfigValue CRUSHING_MACHINE_BASE_ENERGY_CONSUMPTION Public static final ForgeConfigSpec.ConfigValue ENERGY_UPGRADE_STORAGE_EFFECTIVITY Public static final ForgeConfigSpec.ConfigValue CRUSHING_MACHINE_BASE_ENERGY_STORAGE Public static final ForgeConfigSpec SPEC Public static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder() : Incorrect key Configs for Futuristic Factories.SPEED_UPGRADE_ENERGY_CONSUMPTION_MULTIPLIER was corrected from 1 to its default, 1. : Incorrect key Configs for Futuristic Factories.ENERGY_UPGRADE_CONSUMPTION_EFFECTIVITY was corrected from 0.125 to its default, 0.125. : Incorrect key Configs for Futuristic Factories.ENERGY_UPGRADE_STORAGE_EFFECTIVITY was corrected from 1.0 to its default, 1.0. In my mod these three configurations get corrected on each client launch.
